Computational Science Technical Note CSTN-211

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Accelerometer and Spatial-Orientation Interfaces to Maze Games on Tablets and Mobile Devices

S. A. Innes and B. J. Kennedy and E. P. Clarkson and L. J. Edmonds and K. A. Hawick

Archived: 2013

Abstract

Computer games on mobile platforms are increasingly popular and modern devices offer games developers unconventional user interface technologies based on device orientation. We describe a maze game implemented both for Android mobile phone and tablet devices that supports navigation though a generated landscape using tilt motions accessed via the devices accelerometer sensors. We report on implementation issues including device sensitivity, resolution and appropriate ways to utilise tilt motion in a practical game or simulation. We discuss future directions for this technology and possible uses in simulations as well as games.

Keywords: computer games; mobile game; accelerometer; maze game; tilt navigation

Full Document Text: PDF version.

Citation Information: BiBTeX database for CSTN Notes.

BiBTeX reference:

@INPROCEEDINGS{CSTN-211,
        author = {S. A. Innes and B. J. Kennedy and E. P. Clarkson and L. J. Edmonds
                and K. A. Hawick},
        title = {Accelerometer and Spatial-Orientation Interfaces to Maze Games on
                Tablets and Mobile Devices},
        booktitle = {Proc. 14th Int. Conf. on Internet Computing and Big Data},
        year = {2013},
        number = {CSTN-211},
        pages = {ICM7317},
        address = {Las vegas, USA},
        month = {22-25 July},
        organization = {WorldComp},
        institution = {Computer Science, Massey University, Auckland, New Zealand},
        keywords = {computer games; mobile game; accelerometer; maze game; tilt navigation},
        owner = {kahawick},
        timestamp = {2013.06.03},
        url = {http://www.massey.ac.nz/~kahawick/cstn/211/cstn-211.html}
}


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