Platform independence within computer science allows for a developer to create an application which acts the same regardless of the software or hardware technology it is deployed on. WebGL helps improve current platform independence by allowing for graphical aspects to be added. These graphical elements allow for developers to utilise the latent power of the GPU on a device, and use it for optimizing other non graphical tasks. So far we have experimented with different methods of integrating WebGL and its capabilities with existing technologies to help improve upon existing concepts. Within this paper we will discuss the applications of WebGL and how it can be used to implement simulations on a range of devices.
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