Interactive animation and other graphical applications are emerging as viable web services in a number of contexts including gaming and simulation. An important part of the performance tradeoff space is balancing the amount of processing work done on (usually slower) rendering clients against that on (usually faster) servers and therefore also the amount of fully or partially processed data that must be transferred across the network connection. This is particularly important when tablet computers and other lower end performance clients are used. Portable or platform independent graphics rendering can be achieved using web clients and we present software architectural ideas and prototypes using JSON and WebGL-based technologies and appropriate data compression and partial processing approaches. We give some performance data and a discussion of the implications for future high-performance platform independent graphics.
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