Computational Science Technical Note CSTN-172

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Plasma Visualization in Parallel using Particle Systems on Graphical Processing Units

Timothy S. Lyes and K. A. Hawick

Archived: 2013

Abstract

Visualising and simulating charged plasma systems present additional challenges to conventional particle methods. Plasmas exhibit multi scale phenomena that often prevent the use of standard localisation approximations. Plasmas as particle systems that emit light are important in many interesting components of games, computer animated movies such as weapons fire, explosions, astronomical effects. They also have intrinsic value for simulating physical phenomena. We describe the use of various shader and texture methods to render a simulated plasma system based on explicitly charged particles. We report on attainable renderings and on coding approaches and performance using graphical processing units.

Keywords: plasma simulation; special effects; particles; electrostatic charge; rendering

Full Document Text: PDF version.

Citation Information: BiBTeX database for CSTN Notes.

BiBTeX reference:

@INPROCEEDINGS{CSTN-172,
        author = {Timothy S. Lyes and K. A. Hawick},
        title = {Plasma Visualization in Parallel using Particle Systems on Graphical
                Processing Units},
        booktitle = {Proc. 17th Int. Conf. on Computer Graphics and Virtual Reality (CGVR'13)},
        year = {2013},
        number = {CSTn-172},
        pages = {CGV3828},
        address = {Las Vegas, USA},
        month = {April},
        publisher = {WorldComp},
        institution = {Computer Science, Massey University, Auckland, New Zealand},
        keywords = {plasma simulation; special effects; particles; electrostatic charge;
                rendering},
        owner = {kahawick},
        timestamp = {2013.04.15}
}


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