Computational Science Technical Note CSTN-155


Review of Stereo Vision

T. S. Lyes

Archived September 2011


Stereo vision is a method of rendering objects in such a way that the viewer perceives a more realistic looking object with the added illusion of depth. The technology has become increasingly popular in recent years in the movie and video gaming industries. A paper was written previously concerning the application of stereo vision technology to the viewing of scienti c data sets, using the most simple of graphics card hardware. In this paper, a review of the stereo vision technology will be presented, including the hardware and software details, visualizations of some data sets rendered in stereo, as well as some performance analysis. Improvements since made to the code will be discussed, as well as improvements to the performance due to upgrading the professional graphics card used and comparisons rendering on di erent operating systems. Some follow-up ideas for future work are also put forward.

Keywords: stereoscopic; OpenGL; Nvidia; Quadro; projection; simulation; realism.

Full Document Text: PDF version.

Citation Information: BiBTeX database for CSTN Notes.

BiBTeX reference:

  author = {T. S. Lyes},
  title = {Review of Stereo Vision},
  institution = {Computer Science, Massey University},
  year = {2011},
  number = {CSTN-155},
  address = {Albany, North Shore 102-904, Auckland, New Zealand},
  note = {In Proc. IIMS Postgraduate Student Conference, October 2011},
  timestamp = {2012.05.03}

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