Computational Science Technical Note CSTN-072

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A Solution for Streamlining Intelligent Agent-Based Traffic into 3D Simulations and Games

A. P. Gerdelan

Archived January 2009

Abstract

A trend is emerging among architects, urban planners, and others traditionally in demand of scale-models and 3D visualisations away from "what will this look like?" models to "what will this look like, and how will it work?" simulations. A major demand of these simulations is the addition of realistic urban traffic in a non-intrusive, scalable way such that massive amounts of road traffic can incorporated. This kind of feature can be used to demonstrate how intersections and pedestrian areas in proposed new building cope with traffic flow. It allows lay-persons to better immerse in and appreciate a proposed design or reconstruction, and is also a highly valuable resource for increasing the realism of computer games and animations. To address this challenge we have designed a system for rapidly laying a working road-network within an existing 3D simulation, coupled with an agent-based approach to traffic simulation such that every vehicle has its own intelligence, goals, and decision-making ability.

Keywords: 3D graphics; traffic simulation; agents; virtual reality; video game AI.

Full Document Text: PDF version.

Citation Information: BiBTeX database for CSTN Notes.

BiBTeX reference:

@TECHREPORT{CSTN-072,
  author = {A. P. Gerdelan},
  title = {A Solution for Streamlining Intelligent Agent-Based Traffic into
	3D Simulations and Games},
  institution = {Massey University},
  year = {2009},
  number = {CSTN-072},
  address = {Albany, North Shore 102-904, Auckland, New Zealand},
  month = {January},
  timestamp = {2009.02.28},
  url = {http://www.massey.ac.nz/~kahawick/cstn/072/cstn-072.pdf}
}


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